Version: GeneXus 17
Below each video, you will find the corresponding scripts (transcripts with images).
NOTE: This course was recorded with GeneXus 16 but it is still functionally valid, with the exception that some names have changed in GeneXus 17.
Names that were modified in GeneXus 17
|OLD NAME (GeneXus 16)||NEW NAME (GeneXus 17)|
|Smart Devices Generator||Native Mobile Applications|
|Panel for Smart Devices||Panel|
|Menu for Smart Devices||Menu|
|Property in Main Object|
|Android Base Style||Base Color Scheme|
|Search for Compatible Stencils||Swap table with Stencil|
Instructions are provided on how to follow the platforms’ guidelines, including the conceptual model underlying the applications, their architecture, the UI (User Interface) design, and the ways to achieve a satisfactory UX (User Experience). Additionally, the course includes methods for programming behavior, prototyping and startup and how to add security.
The course shows the development of an Android simplified app by way of example, considering this simpler prototyping in the absence of a Mac. However, concepts are analogous for Apple, and the course includes mention to specificities for each platform when applicable.
In this course, the main theoretical foundations of this type of application will be acquired and the main features and tools that GeneXus offers us will be studied so that you can start developing applications for mobile devices.
Have the knowledge provided in the GeneXus Core Course.